WEGROW
纽约,美国
1,830 平方米
教育
2019 年
WeGrow 在纽约市的第一个地点促进了一种变革性和整体性的学习方法,这种方法不那么死板,更直观。超椭圆形物体的场域形成了一个密集而理性、自由而流动的学习景观。模块化教室、树屋和垂直农场促进了包容和协作的教学环境。 学校内部的隔板是架子,架子的高度与孩子的高度相同,但不能更高,这样自然光就可以深入建筑物内部。由毛毡制成的声学云反映了自然界中的指纹、珊瑚或月亮的图案,并用 Ketra 灯泡照亮,这些灯泡的颜色和强度会根据一天中的时间发生变化。大自然的品质在整个 WeGrow 中不断重复,为专注的学习创造平静的环境:蘑菇架、魔法草地、柔软的鹅卵石和阅读蜂巢形成了一个有机的学习环境。学习框架随着生活和课程的发展而发展,让孩子们能够通过游戏和实验来塑造他们的学习和环境。
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最多产的建筑师一生中可能会实现 100 座,最多 1000 座建筑。每年在全球范围内上升的数十亿平方米的沧海一粟。无法扩展,即使在生产力的上限,建筑仍然是精品。如果我们看看过去 30 年美国制造业生产力的提高,每个工人创造的价值增长超过 150%。在建筑方面,我们看到一条平缓的下降线。主要区别在于,建筑行业几乎没有受到流经制造业的自动化浪潮的影响。尽管该行业明显缺乏创新,但每座建筑都是原型——总是从头开始。对原创的坚持是原创建筑最大的阻碍。通过从不重复设计,我们消除了我们在制造中发现的改进和优化的力量;例如,即使设计类型保持不变,iPhone X 也远远优于 iPhone 1。
通过产品化建筑,我们可以提供大规模的建筑影响。我们可以将建筑简化为家具的规模——将建筑简化为产品,预制建筑直接通过卡车运送且功能齐全。或者我们可以设计制造的元素,比如乐高的建筑等价物,这使得它们的重新组装几乎可以无限变化。我们可以创建经典的原始建筑原型,并将其重新部署到世界各地的多个城市,由于地理分离,它们的独特性完好无损。最后,通过摆脱建筑的最大优势和弱点——它与房地产、固定资产的内在联系——我们可以将建筑和城市想象成产品。从陆地和重力中解放出来,漂浮在水面上,可以像一群等待停靠一年、十年或一个世纪的预制社区一样展开。建筑师的想法很丰富,但影响力往往很差。无行动的想法。没有使命的愿景。产品化可以释放制造在建筑上的力量,以产生大规模的影响,最终融合两全其美:大量定制的可持续设计,高质量和低成本。原为新标准。The most prolific architect will realize maybe 100, at best 1,000, buildings in a lifetime. A drop in the ocean of the billions of square meters that go up all over the planet every year. Unable to scale, architecture remains boutique even at its upper limits of productivitv. If we look at the increase in productivity in American manufacturing over the last three decades, the increase in value generated per worker is more than 150 percent. For construction, we see a flat line with a gentle decline. The main difference is that the construction industry has remained practically unaffected by the wave of automation that has flowed through manufacturing. And despite the apparent lack of innovation in the industry, each building is a prototype-always starting from scratch. The insistence on the original is the greatest hindrance for original architecture. By never repeating a design, we eliminate the forces of refinement and optimization that we find in manufacturing; the iPhone X, for example, is vastly superior to the iPhone 1 even if the design typology has remained the same.
By productizing architecture, we can deliver architectural impact at scale. We can reduce the architecture to the scale of furniture - a building to a product, prefabricated and fully functional straight of the truck. Or we can design manufactured elements, like the architectural equivalent of LEGO, which allow for almost infinite variability in their reassembly. We can create the classic original architectural prototype, and redeploy it in multiple cities across the world, their uniqueness intact due to geographical separation. Finally, by freeing ourselves from the greatest strength and weakness of architecture - its intrinsic connection to real estate, fixed assets-we may be able to imagine buildings and cities like products. Liberated from terra firma and gravity, floating on water, deployable like a fleet of prefabricated neighborhoods waiting to dock for a year, a decade, or a century. Architects are rich in ideas, but often poor in impact. Thoughts without action. Vision without mission. Productization can unleash the power of manufacturing on architecture to deliver impact at scale, finally merging the best of both worlds: custom-tailored sustainable design at great numbers, high quality at low cost. The original as the new standard.